Online Games – The Evolution

These days we see thousands of people playing joker123 thailand online games such as tetris, ping pong, mario bros, super mario etc for free but despite a history dating back to 1970s, for most people online gaming initiated with the explosion of Internet in 1993 and with the advent of Tragedy and Warcraft sometime in 1994 or 1995. This bought further boost with publishers starting to add Internet interaction to computer games in 1994-95.

The media, in fact , currently have themselves been ignorant about online games history. As far as they are simply concerned, online gaming just coincidentally happened when their whole advertisers started producing Internet-capable games. But it isn’t hence…

Early Years of development

In early 1950’s a college student create a game much like Tic-Tac-Toe for a class project to be competed on dinosaur computers of those days complete with cathode kitchen tools tubes for the screen display. The 1960’s had DURCH students programming a game called “Space war” that could be tinkered with two people over a primitive network. The late 1960’s added the first “real” video games like table tennis and shooter video game titles.

The 70s – the game begins

Serious online playing games began with the first interactive online game called ADVENT. In truth networked gaming got conceptualized with ADVENT. Networked gaming had users playing against each other within an online fairyland world. The first networked game was called Mazewar, a match which involved networked players traveling through a maze together with attempting to kill one another.

Next came the interpersonal relationship in a multi-player environment. The first such game was termed DUNGEN. DUNGEN had players competing against one another to undertake a series of quests. DUNGEN provided with new settings and competitors each time the user logged on.

The late 1970’s saw the beginning of video game craze with more and more households getting computer intelligent. As a natural corollary, people started writing their own activities for the home computers. These programming hobbyists traded and sold these home-grown games in local markets.

Many other changes in the 1970’s were home gaming consoles which utilised game cartridges. That meant the people could collect game cartridges for one base unit instead of having bulky online game console systems.

The 80s – some pause prior to when the storm

1980’s saw growing craze for the video as well as computer game craze, but online gaming wasn’t on the horizon nonetheless. New games with better sound and graphics were created and gained popularity. Pole Position and Pac-man have been two that achieved big popularity. It was during 1980’s when Nintendo introduced its first gaming system.

The 90s – revolution begins

The 1990’s saw the phenomenal advancement in both popularity and technology mostly because of the rise with 3-D and multimedia.

Myst, the intellectual adventure sport introduced gaming on the CD-ROM format. Fancier 3-D layouts hardware made FPS (first person shooter) games just like Quake possible.

The late 1990’s saw the exponential growth of the Internet, MUDs (multi-user dungeons) which made flash games wildly popular. New and improved graphical interfaces have people all over the world playing against each other not only in FPS matches but also in real time strategy games (RTS games) as well as lastly person games like Grand Theft Auto.

This was as well the period when websites started offering online games such as tetris, ping pong, mario bros, super Mario, and other free online show games and non-flash based games free for trying to play after registering with them. This really pushed online video gaming into the popular psyche.

The 21st Century – earth is just a playground

Early years of the 21st century were being dominated by the DVD-CD-ROM. It has changed the way online games will be played. The latest gaming systems such as Sony’s play section and Microsoft’s X-box have networking capabilities to enable people today play with each other in real time from all over the world. Exponentially growing internet services have made playing these online games possible in legitimate sense of the word.